abs(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
acos(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
addScene(string name) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
asin(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
assert(bool condition, string message=null) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | static |
atan(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
atan2(float y, float x) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
AxisMode 列挙名 (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
B_FIRE1 (定義場所: Unicessing.UInput) | Unicessing.UInput | |
B_FIRE2 (定義場所: Unicessing.UInput) | Unicessing.UInput | |
B_FIRE3 (定義場所: Unicessing.UInput) | Unicessing.UInput | |
B_JUMP (定義場所: Unicessing.UInput) | Unicessing.UInput | |
background(float gray) (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
background(float r, float g, float b) (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
background(Color col) (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
backgroundFlags(CameraClearFlags flags) (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
backgroundSkybox() (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
BACKSPACE (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
BASELINE (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
beginDragMouseX (定義場所: Unicessing.UInput) | Unicessing.UInput | |
beginDragMouseY (定義場所: Unicessing.UInput) | Unicessing.UInput | |
BOTTOM (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
ceil(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
CENTER (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
CLOSE (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
CODED (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
color(Color baseColor, float alpha=255) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
color(float gray, float alpha=255) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
color(float r, float g, float b, float a=255) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
ColorMode 列挙名 (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
constrain(float amt, float low, float high) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
convertColorSpace(float r, float g, float b, float a) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | protectedvirtual |
CORNER (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
CORNER_P5 (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
cos(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
CTRL (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
cursorX (定義場所: Unicessing.UInput) | Unicessing.UInput | |
cursorY (定義場所: Unicessing.UInput) | Unicessing.UInput | |
curvePos(Vector3 v0, Vector3 v1, Vector3 v2, Vector3 v3, float t) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
day() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
debuglog(object message) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | static |
debuglogError(object message) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | static |
debuglogWaring(object message) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | static |
DEG_TO_RAD (定義場所: Unicessing.UMath) | Unicessing.UMath | |
degrees(float rad) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
DELETE (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
deltaTime (定義場所: Unicessing.UConstants) | Unicessing.UConstants | static |
displayAspectH (定義場所: Unicessing.UCamera) | Unicessing.UCamera | static |
displayAspectW (定義場所: Unicessing.UCamera) | Unicessing.UCamera | static |
displayHeight (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
displayWidth (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
dist(float x1, float y1, float x2, float y2) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
dist(float x1, float y1, float z1, float x2, float y2, float z2) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
DOWN (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
dragMouseX (定義場所: Unicessing.UInput) | Unicessing.UInput | |
dragMouseY (定義場所: Unicessing.UInput) | Unicessing.UInput | |
editorDialog(string title, string message, string ok="OK", string cancel=null) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
endDragMouseX (定義場所: Unicessing.UInput) | Unicessing.UInput | |
endDragMouseY (定義場所: Unicessing.UInput) | Unicessing.UInput | |
ENTER (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
ESC (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
exp(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
floor(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
frameCount (定義場所: Unicessing.UMath) | Unicessing.UMath | |
frameCount60 (定義場所: Unicessing.UMath) | Unicessing.UMath | |
frameRate(int fps) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
frameSec (定義場所: Unicessing.UMath) | Unicessing.UMath | |
getResourceName(string path) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
HALF_PI (定義場所: Unicessing.UMath) | Unicessing.UMath | |
hour() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
HSB (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
INFINITY (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
InitCamera() (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
InitInput() (定義場所: Unicessing.UInput) | Unicessing.UInput | protected |
InitMath() (定義場所: Unicessing.UMath) | Unicessing.UMath | protected |
inputAxis(string name) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
inputX (定義場所: Unicessing.UInput) | Unicessing.UInput | |
inputY (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isButton(string name) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isButtonDown(string name) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isButtonUp(string name) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isKey(KeyCode keyCode) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isKey(string keyName) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isKeyDown(KeyCode keyCode) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isKeyDown(string keyName) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isKeyUp(KeyCode keyCode) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isKeyUp(string keyName) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
isVR (定義場所: Unicessing.UConstants) | Unicessing.UConstants | static |
join(string[] stringArray, string separator) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
keyPressed (定義場所: Unicessing.UInput) | Unicessing.UInput | |
LEFT (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
lerp(float start, float stop, float amt) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
LINE_STRIP (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
LINES (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
loadScene(string name) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
loadStringText(string filename, Action< string > onComplete=null) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
loadTextFromLocalFile(string path) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
loadTextFromResources(string path) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
loadTextFromURL(string url, OnLoadCompleteStringArray onComplete) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
loadTextFromURL(string url, Action< string > onComplete) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
loadTextFromURL_corutine(string url, Action< string > onCompleate) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
log(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
mag(float x, float y) (定義場所: Unicessing.UMath) | Unicessing.UMath | static |
mag(float x, float y, float z) (定義場所: Unicessing.UMath) | Unicessing.UMath | static |
map(float value, float start1, float stop1, float start2, float stop2) (定義場所: Unicessing.UMath) | Unicessing.UMath | static |
max(float a, float b) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
max(float a, float b, float c) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
max(params float[] values) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
max(int a, int b) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
max(int a, int b, int c) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
MIDDLE (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
millis() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
min(float a, float b) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
min(float a, float b, float c) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
min(params float[] values) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
min(int a, int b) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
min(int a, int b, int c) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
minute() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
modulo(float a, float b) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
month() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
mouse3D (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mouseButton (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mouseButtonDown (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mouseButtonUp (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mousePlane (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mousePressed (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mouseReleased (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mouseX (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mouseY (定義場所: Unicessing.UInput) | Unicessing.UInput | |
mouseZ (定義場所: Unicessing.UInput) | Unicessing.UInput | |
moveMouseX (定義場所: Unicessing.UInput) | Unicessing.UInput | |
moveMouseY (定義場所: Unicessing.UInput) | Unicessing.UInput | |
nf(int num, int digits) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
nf(float num, int left, int right) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
nfc(int num) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
nfc(int num, int right) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
nfp(int num, int digits) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
nfp(float num, int left, int right) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
nfs(int num, int digits) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
nfs(float num, int left, int right) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
noise(float x) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
noise(float x, float y) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
NONE (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
norm(float value, float start, float stop) (定義場所: Unicessing.UMath) | Unicessing.UMath | static |
OnKeyPressed() (定義場所: Unicessing.UInput) | Unicessing.UInput | protectedvirtual |
OnKeyTyped() (定義場所: Unicessing.UInput) | Unicessing.UInput | protectedvirtual |
OnLoadCompleteStringArray(string[] text) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
OnMouseDragged() (定義場所: Unicessing.UInput) | Unicessing.UInput | protectedvirtual |
OnMouseMoved() (定義場所: Unicessing.UInput) | Unicessing.UInput | protectedvirtual |
OnMousePressed() (定義場所: Unicessing.UInput) | Unicessing.UInput | protectedvirtual |
OnMouseReleased() (定義場所: Unicessing.UInput) | Unicessing.UInput | protectedvirtual |
OnUpdateMouse3D(Vector3 pos) (定義場所: Unicessing.UInput) | Unicessing.UInput | protectedvirtual |
P2D (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
P3D (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
PI (定義場所: Unicessing.UMath) | Unicessing.UMath | |
planeHitPos(Vector3 rayOrigin, Vector3 rayDirection, Vector3 planePos, Vector3 planeNormal) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
planeMousePos(float x, float y, float z) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
planeMousePos(Vector3 planePos) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
planeMousePos(Vector3 planePos, Vector3 planeNormal) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
pmouse3D (定義場所: Unicessing.UInput) | Unicessing.UInput | |
pmouseX (定義場所: Unicessing.UInput) | Unicessing.UInput | |
pmouseY (定義場所: Unicessing.UInput) | Unicessing.UInput | |
pmouseZ (定義場所: Unicessing.UInput) | Unicessing.UInput | |
POINTS (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
pow(float n, float e) (定義場所: Unicessing.UMath) | Unicessing.UMath | static |
println(object message) (定義場所: Unicessing.UConstants) | Unicessing.UConstants | static |
QUAD_STRIP (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
QUADS (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
QUATER_PI (定義場所: Unicessing.UMath) | Unicessing.UMath | |
RAD_TO_DEG (定義場所: Unicessing.UMath) | Unicessing.UMath | |
radians(float deg) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
random(float low, float high) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
random(float high) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
random(int high) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
random(int low, int high) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
randomScaleVec3(float r) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
randomSeed(int seed) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
randomUnitVec3() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
randomVec2() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
randomVec3() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
raycast(Vector3 origin, Vector3 direction, float distance=INFINITY, int layerMask=-1) (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
raycast(Vector2 origin, Vector2 direction, float distance=INFINITY, int layerMask=-1) (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
raycastScreen(float distance=INFINITY, int layerMask=-1) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
raycastScreen(float x, float y, float distance=INFINITY, int layerMask=-1) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
RETURN (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
RGB (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
RIGHT (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
round(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | static |
saveStringText(string path, string data) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
saveTextToLocalFile(string path, string[] data) (定義場所: Unicessing.UResource) | Unicessing.UResource | |
second() (定義場所: Unicessing.UMath) | Unicessing.UMath | |
SHIFT (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
sin(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
split(string value, char delim) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
splitTokens(string value, string delim="¥t¥n¥r¥f ") (定義場所: Unicessing.UMath) | Unicessing.UMath | |
sq(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
sqrt(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
TAB (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
tan(float f) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
targetCamera (定義場所: Unicessing.UCamera) | Unicessing.UCamera | |
TOP (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
touch(int index) (定義場所: Unicessing.UInput) | Unicessing.UInput | |
touchCount (定義場所: Unicessing.UInput) | Unicessing.UInput | |
touchDown (定義場所: Unicessing.UInput) | Unicessing.UInput | |
touchPressed (定義場所: Unicessing.UInput) | Unicessing.UInput | |
touchReleased (定義場所: Unicessing.UInput) | Unicessing.UInput | |
TRIANGLE_FAN (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
TRIANGLE_STRIP (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
TRIANGLES (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
trim(string value) (定義場所: Unicessing.UMath) | Unicessing.UMath | |
TWO_PI (定義場所: Unicessing.UMath) | Unicessing.UMath | |
U3D (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
UP (定義場所: Unicessing.UConstants) | Unicessing.UConstants | |
UpdateInput() (定義場所: Unicessing.UInput) | Unicessing.UInput | protectedvirtual |
updateMouse3D() (定義場所: Unicessing.UInput) | Unicessing.UInput | |
year() (定義場所: Unicessing.UMath) | Unicessing.UMath | |